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Consumer Technology · 2021–2022 · Four engagements at Microsoft

Teaching hardware to read the person using it.

Four engagements over two years applying machine learning to bio-signals, eye tracking and motion sensors — so wearables, AR headsets and game controllers could respond to what a person was actually doing rather than waiting to be told.

Organization  Microsoft Period  2021 – 2022 Role  Human-Centered ML Researcher Engagements  4, across wearables, AR/VR and gaming hardware
90%
Gesture detection from IMU and PPG
+35%
Stress prediction accuracy outside the lab
80%
Movement prediction for HoloLens
+40%
Hand-position classification accuracy

At a glance

1The challenge
Four hardware questions at Microsoft, each asking what a person is doing from sensor data alone — gestures from blood flow and motion, stress outside the lab, movement before it happens, and where hands actually sit on a controller.
2The approach
Signal processing and multi-modal machine learning over IMU, PPG and proximity data, with a model built per question rather than one model stretched across all four.
3The solution
Four models delivered into hardware research: gesture detection, a real-world stress framework, a HoloLens movement predictor and a controller hand-position classifier.
4The outcome
90% gesture accuracy, +35% stress-prediction accuracy outside controlled lab settings, 80% movement-prediction accuracy for HoloLens, and +40% classification accuracy on controller hand position.
5The attribution
Founder experience, 2021–2022. Delivered by our founder as a Human-Centered ML Researcher at Microsoft, before Dhibor Tech existed. Dhibor Tech is independent and not affiliated with or endorsed by Microsoft.

Putting a model on a device?

The constraint that decides whether it works is almost never the algorithm. We're happy to look at what your sensors can and cannot tell you before you commit to an approach.

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